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» Automatic generation of two-party computations
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SCA
2007
13 years 10 months ago
Harmonic skeleton for realistic character animation
Current approaches to skeleton generation are based on topological and geometrical information only; this can be insufficient for realistic character animation, since the location...
Grégoire Aujay, Franck Hétroy, Franc...
ICCV
2001
IEEE
14 years 10 months ago
Combining Single View Recognition and Multiple View Stereo for Architectural Scenes
This paper describes a structure from motion and recognition paradigm for generating 3D models from 2D sets of images. In particular we consider the domain of architectural photog...
Anthony R. Dick, Philip H. S. Torr, Simon J. Ruffl...
CHI
2004
ACM
14 years 8 months ago
Predictive human performance modeling made easy
Although engineering models of user behavior have enjoyed a rich history in HCI, they have yet to have a widespread impact due to the complexities of the modeling process. In this...
Bonnie E. John, Konstantine C. Prevas, Dario D. Sa...
CHI
2002
ACM
14 years 8 months ago
Automating CPM-GOMS
CPM-GOMS is a modeling method that combines the task decomposition of a GOMS analysis with a model of human resource usage at the level of cognitive, perceptual, and motor operati...
Bonnie E. John, Alonso H. Vera, Michael Matessa, M...
IEEECGIV
2006
IEEE
14 years 2 months ago
PathBank: Web-Based Querying and Visualziation of an Integrated Biological Pathway Database
PathBank is a web-based query and visualization system for biological pathways using an integrated pathway database. To address the needs for biologists to visualize and analyze b...
Joshua Wing Kei Ho, Tristan Manwaring, Seok-Hee Ho...