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» Automatic muscle generation for character skin deformation
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CA
1998
IEEE
13 years 11 months ago
Modeling and Deformation of the Human Body using an Anatomically-Based Approach
In this paper we propose a method to simulate human beings based on anatomy concepts. We believe that the closer our model is to reality, the better will be our results. Using thi...
Luciana Porcher Nedel, Daniel Thalmann
ICCS
2005
Springer
14 years 1 months ago
Modelling and Animating Hand Wrinkles
Abstract. Wrinkles are important visual features on the skin of an animated character. However, realistic animation of wrinkles is not easy, especially for the hand, as it gathers ...
X. S. Yang, Jian J. Zhang
TOG
2012
181views Communications» more  TOG 2012»
11 years 10 months ago
Soft body locomotion
We present a physically-based system to simulate and control the locomotion of soft body characters without skeletons. We use the finite element method to simulate the deformatio...
Jie Tan, Greg Turk, C. Karen Liu
SIGGRAPH
1991
ACM
13 years 11 months ago
Deformable curve and surface finite-elements for free-form shape design
The finite element method is applied to generate primitives that build continuous deformable shapes designed to support a new free-form modeling paradigm. The primitives autonomou...
George Celniker, Dave Gossard
TOG
2008
100views more  TOG 2008»
13 years 7 months ago
Laughing out loud: control for modeling anatomically inspired laughter using audio
We present a novel technique for generating animation of laughter for a character. Our approach utilizes an anatomically inspired, physics-based model of a human torso that includ...
Paul C. DiLorenzo, Victor B. Zordan, Benjamin L. S...