Most 3D character editing tools are complex and non-intuitive. It takes lot of skill and labor from the artists to create even a draft 3D humanoid model. This paper proposes an int...
: Acquisition of various human body models is useful in many cases. In this paper, we present some of our recent work on body creation tools. Our goal is to enable rapid creation o...
Hyewon Seo, Frederic Cordier, Laurent Philippon, N...
We present a facial deformation system that adapts a generic facial rig into different face models. The deformation is based on labels and allows transferring specific facial feat...
In this paper we present a general method for rapid prototyping of realistic character motion. We solve for the natural motion from a simple animation provided by the animator. Ou...
We present a fast goal-directed motion synthesis technique that integrates sample-based planning methods with constraint-based dynamics simulation using a finite element formulati...