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» Automatic parallelization for graphics processing units
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GRAPHITE
2005
ACM
14 years 2 months ago
Uniting cartoon textures with computer assisted animation
We present a novel method to create perpetual animations from a small set of given keyframes. Existing approaches either are limited to re-sequencing large amounts of existing ima...
William Van Haevre, Fabian Di Fiore, Frank Van Ree...
ICIP
2004
IEEE
14 years 10 months ago
A parallel mediated reality platform
Realtime image processing provides a general framework for robust mediated reality problems. This paper presents a realtime mediated reality system that is built upon realtime ima...
Rosco Hill, James Fung, Steve Mann
ICPP
2008
IEEE
14 years 3 months ago
XMT-GPU: A PRAM Architecture for Graphics Computation
The shading processors in graphics hardware are becoming increasingly general-purpose. We test, through simulation and benchmarking, the potential performance impact of replacing ...
Thomas M. DuBois, Bryant Lee, Yi Wang, Marc Olano,...
SPIN
2010
Springer
13 years 6 months ago
Efficient Explicit-State Model Checking on General Purpose Graphics Processors
We accelerate state space exploration for explicit-state model checking by executing complex operations on the graphics processing unit (GPU). In contrast to existing approaches en...
Stefan Edelkamp, Damian Sulewski
JEI
2006
162views more  JEI 2006»
13 years 8 months ago
Markovian segmentation and parameter estimation on graphics hardware
In this paper, we show how Markovian strategies used to solve well-known segmentation problems such as motion estimation, motion detection, motion segmentation, stereovision, and c...
Pierre-Marc Jodoin, Max Mignotte