We present a novel method to create perpetual animations from a small set of given keyframes. Existing approaches either are limited to re-sequencing large amounts of existing ima...
William Van Haevre, Fabian Di Fiore, Frank Van Ree...
Realtime image processing provides a general framework for robust mediated reality problems. This paper presents a realtime mediated reality system that is built upon realtime ima...
The shading processors in graphics hardware are becoming increasingly general-purpose. We test, through simulation and benchmarking, the potential performance impact of replacing ...
Thomas M. DuBois, Bryant Lee, Yi Wang, Marc Olano,...
We accelerate state space exploration for explicit-state model checking by executing complex operations on the graphics processing unit (GPU). In contrast to existing approaches en...
In this paper, we show how Markovian strategies used to solve well-known segmentation problems such as motion estimation, motion detection, motion segmentation, stereovision, and c...