Sciweavers

186 search results - page 9 / 38
» Automatic shader level of detail
Sort
View
SI3D
1999
ACM
13 years 11 months ago
GAPS: general and automatic polygonal simplification
We present a new approach for simplifying polygonal objects. Our method is general in that it works on models that contain both non-manifold geometry and surface attributes. It is...
Carl Erikson, Dinesh Manocha
PAMI
2007
157views more  PAMI 2007»
13 years 7 months ago
Pores and Ridges: High-Resolution Fingerprint Matching Using Level 3 Features
—Fingerprint friction ridge details are generally described in a hierarchical order at three different levels, namely, Level 1 (pattern), Level 2 (minutia points), and Level 3 (p...
Anil K. Jain, Yi Chen, Meltem Demirkus
CODES
2006
IEEE
14 years 1 months ago
Generic netlist representation for system and PE level design exploration
Designer productivity and design predictability are vital factors for successful embedded system design. Shrinking time-to-market and increasing complexity of these systems requir...
Bita Gorjiara, Mehrdad Reshadi, Pramod Chandraiah,...
ISORC
1999
IEEE
13 years 11 months ago
Automated Dependability Analysis of UML Designs
This paper deals with the automatic dependability analysis of systems designed using UML. An automatic transformations is defined for the generation of models to capture systems d...
Andrea Bondavalli, Ivan Mura, István Majzik
SIGGRAPH
2010
ACM
13 years 7 months ago
Photo zoom: high resolution from unordered image collections
We present a system to automatically construct high resolution images from an unordered set of low resolution photos. It consists of an automatic preprocessing step to establish c...
Martin Eisemann, Elmar Eisemann, Hans-Peter Seidel...