— Building an accurate three dimensional map is an important task for autonomous localisation and navigation. In a sequential approach to reconstruction from video streams, we sh...
— Most recent approaches to monocular non-rigid 3D shape recovery rely on exploiting point correspondences and work best when the whole surface is well-textured. The alternative ...
This paper presents a technique for representing and displaying high dynamic-range texture maps (HDRTMs) using current graphics hardware. Dynamic range in real-world environments o...
Jonathan Cohen, Chris Tchou, Tim Hawkins, Paul E. ...
A Texture Atlas is an efficient color representation for 3D Paint Systems. The model to be textured is decomposed into charts homeomorphic to discs, each chart is parameterized, a...