Sciweavers

543 search results - page 11 / 109
» Automatic texture mapping on real 3D model
Sort
View
MM
1999
ACM
100views Multimedia» more  MM 1999»
14 years 1 months ago
Automatic modeling of a 3D city map from real-world video
Hiroshi Kawasaki, Tomoyuki Yatabe, Katsushi Ikeuch...
IROS
2008
IEEE
173views Robotics» more  IROS 2008»
14 years 3 months ago
Automatically smoothing camera pose using cross validation for sequential vision-based 3D mapping
— Building an accurate three dimensional map is an important task for autonomous localisation and navigation. In a sequential approach to reconstruction from video streams, we sh...
Michela Farenzena, Adrien Bartoli, Youcef Mezouar
PAMI
2012
11 years 11 months ago
Monocular 3D Reconstruction of Locally Textured Surfaces
— Most recent approaches to monocular non-rigid 3D shape recovery rely on exploiting point correspondences and work best when the whole surface is well-textured. The alternative ...
Aydin Varol, Appu Shaji, Mathieu Salzmann, Pascal ...
RT
2001
Springer
14 years 1 months ago
Real-Time High Dynamic Range Texture Mapping
This paper presents a technique for representing and displaying high dynamic-range texture maps (HDRTMs) using current graphics hardware. Dynamic range in real-world environments o...
Jonathan Cohen, Chris Tchou, Tim Hawkins, Paul E. ...
TOG
2002
212views more  TOG 2002»
13 years 8 months ago
Least squares conformal maps for automatic texture atlas generation
A Texture Atlas is an efficient color representation for 3D Paint Systems. The model to be textured is decomposed into charts homeomorphic to discs, each chart is parameterized, a...
Bruno Lévy, Sylvain Petitjean, Nicolas Ray,...