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» Automatic texture mapping on real 3D model
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FGR
2006
IEEE
157views Biometrics» more  FGR 2006»
14 years 2 months ago
Morphable Face Reconstruction with Multiple Images
Efficient 3D face reconstruction is very important for face animation and recognition. The slow speed of the 3D morphable model is due to the texture mapping. To improve the spee...
Ming Zhao 0003, Tat-Seng Chua, Terence Sim
ECCV
2006
Springer
14 years 10 months ago
Real-Time Upper Body Detection and 3D Pose Estimation in Monoscopic Images
This paper presents a novel solution to the difficult task of both detecting and estimating the 3D pose of humans in monoscopic images. The approach consists of two parts. Firstly ...
Antonio S. Micilotta, Eng-Jon Ong, Richard Bowden
CA
1998
IEEE
14 years 1 months ago
Real-Time Facial Animation based upon a Bank of 3D Facial Expressions
The importance of faces in human interaction explains the desire for synthetic faces as a communication vehicle in computer graphics. Unfortunately, animating a face is a very com...
C. Kouadio, Pierre Poulin, P. Lachapelle
TVCG
2008
152views more  TVCG 2008»
13 years 8 months ago
Stylized Rendering Using Samples of a Painted Image
We introduce a novel technique to generate painterly art maps (PAMs) for 3D nonphotorealistic rendering. Our technique can automatically transfer brushstroke textures and color cha...
Chung-Ren Yan, Ming-Te Chi, Tong-Yee Lee, Wen-Chie...
ISBI
2008
IEEE
14 years 9 months ago
Deconvolution of 3D fluorescence micrographs with automatic risk minimization
We investigate the problem of automatic tuning of a deconvolution algorithm for three-dimensional (3D) fluorescence microscopy; specifically, the selection of the regularization p...
Sathish Ramani, Cédric Vonesch, Michael Uns...