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» Automatic texture mapping on real 3D model
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WSCG
2003
224views more  WSCG 2003»
13 years 10 months ago
Edge-Enhancement - An Algorithm for Real-Time Non-Photorealistic Rendering
In this paper, we propose an algorithm for enhancing edges of real-time non-photorealistic renderings. It is based on the edge map, a 2D texture that encodes visually important ed...
Marc Nienhaus, Jürgen Döllner
GRAPHICSINTERFACE
2000
13 years 10 months ago
Analysis and Synthesis of Structural Textures
With the advent of image based modeling techniques, it becomes easier to apply textures extracted from reality onto virtual worlds. Many repetitive patterns (structural textures) ...
Laurent Lefebvre, Pierre Poulin
PG
2003
IEEE
14 years 2 months ago
Lightweight Face Relighting
In this paper we present a method to relight human faces in real time, using consumer-grade graphics cards even with limited 3D capabilities. We show how to render faces using a c...
Sylvain Paris, François X. Sillion, Long Qu...
ICPR
2004
IEEE
14 years 9 months ago
Fusion of Vision, 3D Gyro and GPS for Camera Dynamic Registration
This paper presents a novel framework of hybrid camera pose tracking system for outdoor navigation system. Traditional vision based or inertial sensor based solutions are mostly d...
Francisco Lamosa, Hanqing Lu, Keiichi Uchimura, Zh...
3DPVT
2006
IEEE
160views Visualization» more  3DPVT 2006»
14 years 2 months ago
Geometry Refinement of 3D Surfaces Using Kriging
3D imaging is a popular method for acquiring accurate models for a variety of applications. However, the size of the geometric features that can be modeled in this manner is depen...
Brad Grinstead, Andreas Koschan, Mongi A. Abidi