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» Automatic texture mapping on real 3D model
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ICPR
2002
IEEE
14 years 1 months ago
3D Reconstruction of Indoor and Outdoor Scenes Using a Mobile Range Scanner
This paper describes 3D mapping of indoor and outdoor environment using a mobile range scanner. In the raw range data preprocessing stage, we propose to use area decreasing flow ...
Yiyong Sun, Joon Ki Paik, Andreas Koschan, Mongi A...
3DIM
1999
IEEE
14 years 1 months ago
Appearance-Based Virtual View Generation of Temporally-Varying Events from Multi-Camera Images in the 3D Room
In this paper, we present an "appearance-based" virtual view generation method for temporally-varying events taken by multiple cameras of the "3D Room", develo...
Hideo Saito, Shigeyuki Baba, Makoto Kimura, Sundar...
3DPVT
2002
IEEE
166views Visualization» more  3DPVT 2002»
14 years 1 months ago
Octree-based Fusion of Shape from Silhouette and Shape from Structured Light
An algorithm for the automatic construction of a 3d model of archaeological vessels using two different 3d algorithms is presented. In archeology the determination of the exact vo...
Martin Kampel, Srdan Tosovic, Robert Sablatnig
ICPR
2002
IEEE
14 years 1 months ago
Combining Shape from Silhouette and Shape from Structured Light for Volume Estimation of Archaeological Vessels
An algorithm for the automatic construction of a 3d model of archaeological vessels using two different 3d algorithms is presented. In archeology the determination of the exact vo...
Robert Sablatnig, Srdan Tosovic, Martin Kampel
VR
2009
IEEE
188views Virtual Reality» more  VR 2009»
14 years 3 months ago
Crafting Personalized Facial Avatars Using Editable Portrait and Photograph Example
Computer-generated facial avatars have been increasingly used in a variety of virtual reality applications. Emulating the real-world face sculpting process, we present an interact...
Tanasai Sucontphunt, Zhigang Deng, Ulrich Neumann