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» Automatic texture mapping on real 3D model
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SI3D
2006
ACM
14 years 2 months ago
Variance shadow maps
Shadow maps are a widely used shadowing technique in real time graphics. One major drawback of their use is that they cannot be filtered in the same way as color textures, typica...
William Donnelly, Andrew Lauritzen
3DPVT
2004
IEEE
131views Visualization» more  3DPVT 2004»
14 years 16 days ago
Viewpoint Consistent Texture Synthesis
The purpose of this work is to synthesize textures of rough, real world surfaces under freely chosen viewing and illumination directions. Moreover, such textures are produced for ...
Alexander Neubeck, Alexey Zalesny, Luc J. Van Gool
ICIP
2004
IEEE
14 years 10 months ago
Free viewpoint video extraction, representation, coding, and rendering
Free viewpoint video provides the possibility to freely navigate within dynamic real world video scenes by choosing arbitrary viewpoints and view directions. So far, related work ...
Aljoscha Smolic, Karsten Müller, Matthias Kau...
DAGM
2007
Springer
14 years 2 months ago
Stochastic Optimization of Multiple Texture Registration Using Mutual Information
Abstract. We consider the problem of simultaneously registering several images to a 3D model. We propose a global approach based on mutual information that extends previous methods...
Ioan Cleju, Dietmar Saupe
SI3D
2006
ACM
14 years 2 months ago
Perceptually driven interactive geometry remeshing
Visual patterns on the surface of an object, such as two dimensional texture, are taken into consideration as part of the geometry remeshing process. Given a parameterized mesh an...
Lijun Qu, Gary W. Meyer