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» Automatic texture mapping on real 3D model
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VMV
2001
101views Visualization» more  VMV 2001»
13 years 10 months ago
Multiresolution Implicit Object Modeling
In this paper we discuss two image-based 3D modeling methods based on a multi-resolution evolution of a volumetric function's levelset. In the former the role of the levelset...
Augusto Sarti, Stefano Tubaro
DAGM
2009
Springer
14 years 3 months ago
A Superresolution Framework for High-Accuracy Multiview Reconstruction
We present a variational approach to jointly estimate a displacement map and a superresolution texture for a 3D model from multiple calibrated views. The superresolution image form...
Bastian Goldlücke, Daniel Cremers
VISUALIZATION
1998
IEEE
14 years 1 months ago
A general method for preserving attribute values on simplified meshes
Many sophisticated solutions have been proposed to reduce the geometric complexity of 3D meshes. A less studied problem is how to preserve on a simplified mesh the detail (e.g. co...
Paolo Cignoni, Claudio Montani, Roberto Scopigno, ...
CGF
2008
100views more  CGF 2008»
13 years 9 months ago
Real-Time Translucent Rendering Using GPU-based Texture Space Importance Sampling
We present a novel approach for real-time rendering of translucent surfaces. The computation of subsurface scattering is performed by first converting the integration over the 3D ...
Chih-Wen Chang, Wen-Chieh Lin, Tan-Chi Ho, Tsung-S...
CIVR
2004
Springer
248views Image Analysis» more  CIVR 2004»
14 years 16 days ago
Automated Person Identification in Video
Abstract. We describe progress in the automatic detection and identification of humans in video, given a minimal number of labelled faces as training data. This is an extremely cha...
Mark Everingham, Andrew Zisserman