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» Automatic texture mapping on real 3D model
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RT
1999
Springer
14 years 1 months ago
Decoupling Polygon Rendering from Geometry using Rasterization Hardware
The dramatically increasing size of polygonal models resulting from 3D scanning devices and advanced modeling techniques requires new approaches to reduce the load of geometry tran...
Rüdiger Westermann, Ove Sommer, Thomas Ertl

Book
9504views
15 years 6 months ago
The OpenGL Programming Guide - The Redbook
"The OpenGL Programming Guide, Fifth Edition, provides definitive and comprehensive information on OpenGL and the OpenGL Utility Library. The previous edition covered OpenGL t...
Dave Shreiner, Mason Woo, Jackie Neider, Tom Davis
IJCNN
2006
IEEE
14 years 2 months ago
Using Neural Network to Enhance Assimilating Sea Surface Height Data into an Ocean Model
—A generic approach that allows extracting functional nonlinear dependencies and mappings between atmospheric or ocean state variables in a relatively simple form is presented. T...
Vladimir M. Krasnopolsky, Carlos J. Lozano, Deanna...
COMPGEOM
2003
ACM
14 years 2 months ago
Billboard clouds
We introduce billboard clouds – a new approach for extreme simplification in the context of real-time rendering. 3D models are simplified onto a set of planes with texture and...
Xavier Décoret, Frédo Durand, Fran&c...
ECCV
2006
Springer
14 years 10 months ago
Camera Calibration with Two Arbitrary Coaxial Circles
Abstract. We present an approach for camera calibration from the image of at least two circles arranged in a coaxial way. Such a geometric configuration arises in static scenes of ...
Carlo Colombo, Dario Comanducci, Alberto Del Bimbo