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BMVC
2002
13 years 10 months ago
Blending Images for Texturing 3D Models
This paper describes a novel system for building seamless texture maps for a surface of arbitrary topology from real images of the object taken with a standard digital camera and ...
Adam Baumberg
3DPVT
2004
IEEE
136views Visualization» more  3DPVT 2004»
13 years 11 months ago
Efficient Model Creation of Large Structures based on Range Segmentation
This paper describes an efficient 3D modeling method from 3D range data-sets that is utilizing range data segmentation. Our algorithm starts with a set of unregistered 3D range sc...
Ioannis Stamos, Marius Leordeanu
GECCO
2003
Springer
100views Optimization» more  GECCO 2003»
14 years 21 days ago
Studying the Advantages of a Messy Evolutionary Algorithm for Natural Language Tagging
The process of labeling each word in a sentence with one of its lexical categories (noun, verb, etc) is called tagging and is a key step in parsing and many other language processi...
Lourdes Araujo
FGR
2008
IEEE
301views Biometrics» more  FGR 2008»
14 years 1 months ago
3D facial geometry recovery via group-wise optical flow
We describe an algorithm for automatically finding correspondences from face video sequences. This method is useful to many applications such as face tracking, face modeling and ...
Hui Fang, Nicholas Costen, David Cristinacce, John...
RE
2004
Springer
14 years 25 days ago
Goal-Oriented Requirements Animation
Requirements engineers need to make sure that the requirements models and specifications they are building do accurately capture what stakeholders really want. Requirements animat...
Hung Tran Van, Axel van Lamsweerde, Philippe Masso...