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ESANN
2008
13 years 10 months ago
Learning to play Tetris applying reinforcement learning methods
In this paper the application of reinforcement learning to Tetris is investigated, particulary the idea of temporal difference learning is applied to estimate the state value funct...
Alexander Groß, Jan Friedland, Friedhelm Sch...
AUSAI
2005
Springer
14 years 2 months ago
Accelerating Real-Valued Genetic Algorithms Using Mutation-with-Momentum
: In a canonical genetic algorithm, the reproduction operators (crossover and mutation) are random in nature. The direction of the search carried out by the GA system is driven pur...
Luke Temby, Peter Vamplew, Adam Berry
CEC
2008
IEEE
14 years 3 months ago
Increasing rule extraction accuracy by post-processing GP trees
—Genetic programming (GP), is a very general and efficient technique, often capable of outperforming more specialized techniques on a variety of tasks. In this paper, we suggest ...
Ulf Johansson, Rikard König, Tuve Löfstr...
ECAL
2007
Springer
14 years 3 months ago
Neuroevolution of Agents Capable of Reactive and Deliberative Behaviours in Novel and Dynamic Environments
Both reactive and deliberative qualities are essential for a good action selection mechanism. We present a model that embodies a hybrid of two very different neural network archit...
Edward Robinson, Timothy Ellis, Alastair Channon
GECCO
2007
Springer
177views Optimization» more  GECCO 2007»
14 years 2 months ago
Evolving virtual creatures revisited
Thirteen years have passed since Karl Sims published his work on evolving virtual creatures. Since then, several novel approaches to neural network evolution and genetic algorithm...
Peter Krcah