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» Autonomous Computing Systems: A Proof-of-Concept
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AIIDE
2008
13 years 11 months ago
Offline Planning with Hierarchical Task Networks in Video Games
Artificial intelligence (AI) technology can have a dramatic impact on the quality of video games. AI planning techniques are useful in a wide range of game components, including m...
John Paul Kelly, Adi Botea, Sven Koenig
CONEXT
2009
ACM
13 years 10 months ago
Where the sidewalk ends: extending the internet as graph using traceroutes from P2P users
An accurate Internet topology graph is important in many areas of networking, from deciding ISP business relationships to diagnosing network anomalies. Most Internet mapping effor...
Kai Chen, David R. Choffnes, Rahul Potharaju, Yan ...
JIRS
2007
108views more  JIRS 2007»
13 years 9 months ago
Task-based Hardware Reconfiguration in Mobile Robots Using FPGAs
This paper presents a methodology for the realization of intelligent, task-based reconfiguration of the computational hardware for mobile robot applications. Task requirements are ...
Sesh Commuri, V. Tadigotla, L. Sliger
SAC
2002
ACM
13 years 8 months ago
HTTP redirection for replica catalogue lookups in data grids
1 Data distribution and replication in distributed systems require special purpose middleware tools for accessing replicated data. Data Grids, special forms of a systems distribute...
Heinz Stockinger, Andrew Hanushevsky
TROB
2002
127views more  TROB 2002»
13 years 8 months ago
Probabilistic pursuit-evasion games: theory, implementation, and experimental evaluation
We consider the problem of having a team of Unmanned Aerial Vehicles (UAV) and Unmanned Ground Vehicles (UGV) pursue a second team of evaders while concurrently building a map in a...
René Vidal, Omid Shakernia, H. Jin Kim, Dav...