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» Avatars: A Shifting Interaction
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GW
2003
Springer
310views Biometrics» more  GW 2003»
14 years 2 months ago
Ghost in the Cave - An Interactive Collaborative Game Using Non-verbal Communication
The interactive game environment, Ghost in the Cave, presented in this short paper, is a work still in progress. The game involves participants in an activity using non-verbal emot...
Marie-Louise Rinman, Anders Friberg, Bendik Bendik...
PCM
2005
Springer
170views Multimedia» more  PCM 2005»
14 years 2 months ago
Realtime Control for Motion Creation of 3D Avatars
In this paper, we are proposing a new mechanism for controlling 3D (three dimensional) avatars to create user-designed peculiar motions of avatars in real-time using general interf...
Dong Kim, Mee Young Sung, Jong Seung Park, Kyungko...
HCI
2009
13 years 6 months ago
Robust Hybrid Tracking with Life-Size Avatar in Mixed Reality Environment
We have developed a system which enables us to track participant-observers accurately in a large area for the purpose of immersing them in a mixed reality environment. This system ...
Tran Cong Thien Qui, Shang Ping Lee, William Russe...
CGF
2004
134views more  CGF 2004»
13 years 9 months ago
An Eye Gaze Model for Dyadic Interaction in an Immersive Virtual Environment: Practice and Experience
This paper describes a behavioural model used to simulate realistic eye-gaze behaviour and body animations for avatars representing participants in a shared immersive virtual envi...
Vinoba Vinayagamoorthy, Maia Garau, Anthony Steed,...
ICIAP
2005
ACM
14 years 2 months ago
Real-Time Avatar Animation Steered by Live Body Motion
The future customer service provided by call centres will be changed due to new web-based interactive multimedia technologies. Technical support will be offered in a completely new...
Oliver Schreer, Ralf Tanger, Peter Eisert, Peter K...