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CGF
2004

An Eye Gaze Model for Dyadic Interaction in an Immersive Virtual Environment: Practice and Experience

13 years 11 months ago
An Eye Gaze Model for Dyadic Interaction in an Immersive Virtual Environment: Practice and Experience
This paper describes a behavioural model used to simulate realistic eye-gaze behaviour and body animations for avatars representing participants in a shared immersive virtual environment (IVE). The model was used in a study designed to explore the impact of avatar realism on the perceived quality of communication within a negotiation scenario. Our eye-gaze model was based on data and studies carried out on the behaviour of eye-gaze during faceto-face communication. The technical features of the model are reported here. Information about the motivation behind the study, experimental procedures and a full analysis of the results obtained are given in [17].
Vinoba Vinayagamoorthy, Maia Garau, Anthony Steed,
Added 16 Dec 2010
Updated 16 Dec 2010
Type Journal
Year 2004
Where CGF
Authors Vinoba Vinayagamoorthy, Maia Garau, Anthony Steed, Mel Slater
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