In this paper, I describe progress in research designed to explore the effect of the combination of behavioral and visual fidelity of avatars on users' social presence in syn...
The realism of avatars in terms of behavior and form is critical to the development of collaborative virtual environments. In the study we utilized state of the art, realtime face...
Jeremy N. Bailenson, Nick Yee, Dan Merget, Ralph S...
Second Life, a participant-created multi-user virtual environment (MUVE), gained sudden media acclaim in 2006. Prior to that, the world was developing many of the characteristics ...