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» Avoider-Enforcer: The rules of the game
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2008
IEEE
14 years 1 months ago
A Neutral Approach to Proof and Refutation in MALL
We propose a setting in which the search for a proof of B or a refutation of B (a proof of ¬B) can be carried out simultaneously: this is in contrast to the usual approach in aut...
Olivier Delande, Dale Miller
AIIDE
2007
13 years 9 months ago
Automatic Rule Ordering for Dynamic Scripting
The goal of adaptive game AI is to enhance computercontrolled game-playing agents with (1) the ability to selfcorrect mistakes, and (2) creativity in responding to new situations....
Timor Timuri, Pieter Spronck, H. Jaap van den Heri...
CDC
2008
IEEE
141views Control Systems» more  CDC 2008»
14 years 2 months ago
Distributed welfare games with applications to sensor coverage
We consider a variation of the resource allocation problem. In the traditional problem, there is a global planner who would like to assign a set of players to a set of resources s...
Jason R. Marden, Adam Wierman
ICDCSW
2000
IEEE
13 years 12 months ago
Games-Based Model Checking of Protocols: counting doesn't count
We introduce a technique that can be used to model the behaviour of protocols. In our model each process within a protocol belongs to a particular class. A set of rules governs th...
Tim Kempster, Colin Stirling, Peter Thanisch
TCOM
2011
130views more  TCOM 2011»
13 years 2 months ago
Indirect Reciprocity Game Modelling for Cooperation Stimulation in Cognitive Networks
—In cognitive networks, since nodes generally belong to different authorities and pursue different goals, they will not cooperate with others unless cooperation can improve their...
Yan Chen, K. J. Ray Liu