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» Avoider-Enforcer: The rules of the game
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CEC
2010
IEEE
13 years 8 months ago
The 2009 Mario AI Competition
Abstract-- This paper describes the 2009 Mario AI Competition, which was run in association with the IEEE Games Innovation Conference and the IEEE Symposium on Computational Intell...
Julian Togelius, Sergey Karakovskiy, Robin Baumgar...
ICFP
2000
ACM
13 years 12 months ago
The duality of computation
We review the close relationship between abstract machines for (call-by-name or call-by-value) λ-calculi (extended with Felleisen’s C) and sequent calculus, reintroducing on the...
Pierre-Louis Curien, Hugo Herbelin
AIIDE
2009
13 years 8 months ago
Computational Support for Play Testing Game Sketches
Early-stage game prototypes need to be informative without requiring excessive commitments. Paper prototypes are frequently used as a way of trying out core mechanics while leavin...
Adam M. Smith, Mark J. Nelson, Michael Mateas
SELMAS
2004
Springer
14 years 27 days ago
A Software Framework for Automated Negotiation
If agents are to negotiate automatically with one another they must share a negotiation mechanism, specifying what possible actions each party can take at any given time, when nego...
Claudio Bartolini, Chris Preist, Nicholas R. Jenni...
ICAIL
2005
ACM
14 years 1 months ago
Dialogues about the burden of proof
This paper analyses the phenomenon of a shift of the burden of proof in legal persuasion dialogues. Some sample dialogues are analysed of types of situations where such a shift ma...
Henry Prakken, Chris Reed, Douglas Walton