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» Avoider-Enforcer: The rules of the game
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ACG
2009
Springer
14 years 1 months ago
Plans, Patterns, and Move Categories Guiding a Highly Selective Search
In this paper we present our ideas for an Arimaa-playing program (also called a bot) that uses plans and pattern matching to guide a highly selective search. We restrict move gener...
Gerhard Trippen
ATAL
2009
Springer
14 years 1 months ago
Bounded rationality via recursion
Current trends in model construction in the field of agentbased computational economics base behavior of agents on either game theoretic procedures (e.g. belief learning, fictit...
Maciej Latek, Robert L. Axtell, Bogumil Kaminski
ATAL
2009
Springer
14 years 1 months ago
A memetic framework for describing and simulating spatial prisoner's dilemma with coalition formation
This paper presents a framework for describing the spatial distribution and the global frequency of agents who play the spatial prisoner’s dilemma with coalition formation. The ...
Juan C. Burguillo-Rial
INFOCOM
2006
IEEE
14 years 1 months ago
An Optimal Dynamic Pricing Framework for Autonomous Mobile Ad Hoc Networks
— In autonomous mobile ad hoc networks (MANET) where each user is its own authority, fully cooperative behaviors, such as unconditionally forwarding packets for each other or, ho...
Zhu Ji, Wei Yu, K. J. Ray Liu
CG
2000
Springer
13 years 11 months ago
Chess Neighborhoods, Function Combination, and Reinforcement Learning
Abstract. Over the years, various research projects have attempted to develop a chess program that learns to play well given little prior knowledge beyond the rules of the game. Ea...
Robert Levinson, Ryan Weber