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» Avoider-Enforcer: The rules of the game
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ICSE
2010
IEEE-ACM
13 years 10 months ago
Zenet: generating and enforcing real-time temporal invariants
Generating correct specifications for real-time event-driven software systems is difficult and time-consuming. Even when such specifications have been created, they are often us...
Chris Lewis
ESAW
2006
Springer
13 years 10 months ago
Adaptation of Autonomic Electronic Institutions Through Norms and Institutional Agents
Electronic institutions (EIs) have been proposed as a means of regulating open agent societies. EIs define the rules of the game in agent societies by fixing what agents are permit...
Eva Bou, Maite López-Sánchez, Juan A...
FSTTCS
2000
Springer
13 years 10 months ago
Dynamically Ordered Probabilistic Choice Logic Programming
We present a framework for decision making under uncertainty where the priorities of the alternatives can depend on the situation at hand. We design a logic-programming language, D...
Marina De Vos, Dirk Vermeir
COMMA
2008
13 years 8 months ago
Arguments from Experience: The PADUA Protocol
In this paper we describe PADUA, a protocol designed to enable agents to debate an issue drawing arguments not from a knowledge base of facts, rules and priorities but directly fro...
Maya Wardeh, Trevor J. M. Bench-Capon, Frans Coene...
HCI
2007
13 years 8 months ago
Social Puppets: Towards Modular Social Animation for Agents and Avatars
State-of-the-art computer graphics can give autonomous agents a compelling appearance as animated virtual characters. Typically the agents are directly responsible for controlling ...
Hannes Högni Vilhjálmsson, Chirag Merc...