Sciweavers

215 search results - page 5 / 43
» BS-SLAM: Shaping the World
Sort
View
ECCV
2004
Springer
14 years 11 months ago
Line Geometry for 3D Shape Understanding and Reconstruction
We understand and reconstruct special surfaces from 3D data with line geometry methods. Based on estimated surface normals we use approximation techniques in line space to recogniz...
Helmut Pottmann, Michael Hofer, Boris Odehnal, Joh...
IV
2000
IEEE
74views Visualization» more  IV 2000»
14 years 2 months ago
Sequence World: A Genetics Database in Virtual Reality
Proper information visualization has always been viewed as an important tool for research. Traditionally, however, it was regarded as only a tool, with information content and vis...
Igor Rojdestvenski, David Modjeska, Fredrik Petter...
CSCW
2008
ACM
13 years 11 months ago
A hybrid cultural ecology: world of warcraft in China
We analyze online gaming as a site of collaboration in a digital-physical hybrid. We ground our analysis in findings from an ethnographic study of the online game World of Warcraf...
Silvia Lindtner, Bonnie A. Nardi, Yang Wang 0005, ...
TEI
2009
ACM
129views Hardware» more  TEI 2009»
14 years 4 months ago
MADO interface: a window like a tangible user interface to look into the virtual world
“MADO Interface” is a tangible user interface consisting of a compact touch-screen display and physical blocks. “MADO” means “window” in Japanese, and MADO Interface i...
Takuya Maekawa, Yuichi Itoh, Norifumi Kawai, Yoshi...
CW
2005
IEEE
13 years 11 months ago
Using a Floating Origin to Improve Fidelity and Performance of Large, Distributed Virtual Worlds
Large Virtual Worlds (VWs) are increasingly common in the computer graphics areas of simulation, games, geospatial or scientific visualisation. In such VWs, simulated motion of th...
Chris Thorne