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IWVF
2001
Springer
14 years 2 months ago
Grouping Character Shapes by Means of Genetic Programming
In the framework of an evolutionary approach to machine learning, this paper presents the preliminary version of a learning system that uses Genetic Programming as a tool for autom...
Claudio De Stefano, Antonio Della Cioppa, Angelo M...
IUI
2000
ACM
14 years 2 months ago
Using annotated video as an information retrieval interface
The ability to deliver appropriate information to learners at the most appropriate time is an essential component of good instruction. In the best learning environments, this info...
Andrew S. Gordon
AI
2006
Springer
14 years 2 months ago
Satisfaction Equilibrium: Achieving Cooperation in Incomplete Information Games
So far, most equilibrium concepts in game theory require that the rewards and actions of the other agents are known and/or observed by all agents. However, in real life problems, a...
Stéphane Ross, Brahim Chaib-draa
SOFSEM
2000
Springer
14 years 1 months ago
Towards High Speed Grammar Induction on Large Text Corpora
Abstract. In this paper we describe an e cient and scalable implementation for grammar induction based on the EMILE approach ( 2], 3], 4], 5], 6]). The current EMILE 4.1 implementa...
Pieter W. Adriaans, Marten Trautwein, Marco Vervoo...
ECCV
2010
Springer
14 years 10 days ago
Improving the Fisher Kernel for Large-Scale Image Classification
Abstract. The Fisher kernel (FK) is a generic framework which combines the benefits of generative and discriminative approaches. In the context of image classification the FK was s...