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AI
2006
Springer

Satisfaction Equilibrium: Achieving Cooperation in Incomplete Information Games

14 years 3 months ago
Satisfaction Equilibrium: Achieving Cooperation in Incomplete Information Games
So far, most equilibrium concepts in game theory require that the rewards and actions of the other agents are known and/or observed by all agents. However, in real life problems, agents are generally faced with situations where they only have partial or no knowledge about their environment and the other agents evolving in it. In this context, all an agent can do is reasoning about its own payoffs and consequently, cannot rely on classical equilibria through deliberation, which requires full knowledge and observability of the other agents. To palliate to this difficulty, we introduce the satisfaction principle from which an equilibrium can arise as the result of the agents' individual learning experiences. We define such an equilibrium and then we present different algorithms that can be used to reach it. Finally, we present experimental results that show that using learning strategies based on this specific equilibrium, agents will generally coordinate themselves on a Pareto-optim...
Stéphane Ross, Brahim Chaib-draa
Added 20 Aug 2010
Updated 20 Aug 2010
Type Conference
Year 2006
Where AI
Authors Stéphane Ross, Brahim Chaib-draa
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