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» Basics of Game Theory for Bioinformatics
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SODA
2004
ACM
128views Algorithms» more  SODA 2004»
13 years 8 months ago
Computing equilibria for congestion games with (im)perfect information
We study algorithmic questions concerning a basic microeconomic congestion game in which there is a single provider that offers a service to a set of potential customers. Each cus...
René Beier, Artur Czumaj, Piotr Krysta, Ber...
ESOP
2008
Springer
13 years 9 months ago
Verification of Higher-Order Computation: A Game-Semantic Approach
Abstract. We survey recent developments in an approach to the verification of higher-order computation based on game semantics. Higherorder recursion schemes are in essence (progra...
C.-H. Luke Ong
IAT
2010
IEEE
13 years 5 months ago
Intention Recognition with Event Calculus Graphs
Intention recognition has significant applications in ambient intelligence, for example in assisted living and care of the elderly, in games and in intrusion and other crime detec...
Fariba Sadri
HT
2004
ACM
14 years 25 days ago
Practical applitudes: case studies of applications of the ZigZag hypermedia system
ZigZag is a paradigm of hypermedia that consists of a multidimensional system of principled interconnections. Its basic features and specifications are now well known, but despite...
Adam Moore, James Goulding, Tim J. Brailsford, Hel...
ATAL
2008
Springer
13 years 9 months ago
Strategic betting for competitive agents
In many multiagent settings, each agent's goal is to come out ahead of the other agents on some metric, such as the currency obtained by the agent. In such settings, it is no...
Liad Wagman, Vincent Conitzer