Sciweavers

213 search results - page 27 / 43
» Bayesian Modeling of Human Concept Learning
Sort
View
ACMACE
2007
ACM
13 years 11 months ago
Motivated reinforcement learning for adaptive characters in open-ended simulation games
Recently a new generation of virtual worlds has emerged in which users are provided with open-ended modelling tools with which they can create and modify world content. The result...
Kathryn Elizabeth Merrick, Mary Lou Maher
CSCWD
2005
Springer
14 years 1 months ago
Towards an engineering approach for groupware development: learning from the AulaNet LMS development
This paper presents the AulaNet learning management system, its architecture and the collaboration model that guided its development and that was refined during this process. A ca...
Marco Aurélio Gerosa, Mariano Gomes Pimente...
IJCNN
2007
IEEE
14 years 1 months ago
Robotic Architecture Inspired on Behavior Analysis
Learning by human tutelage means that a human being guides the attention of a robot or agent in order to teach it a given concept. This kind of learning is very important to devel...
Claudio A. Policastro, Roseli A. F. Romero, Giovan...
CICLING
2004
Springer
13 years 11 months ago
Extracting Domain Knowledge for Dialogue Model Adaptation
Domain shift is a challenging issue in dialogue management. This paper shows how to extract domain knowledge for dialogue model adaptation. The basic semantic concepts are derived ...
Kuei-Kuang Lin, Hsin-Hsi Chen
AIIDE
2009
13 years 5 months ago
IMPLANT: An Integrated MDP and POMDP Learning AgeNT for Adaptive Games
This paper proposes an Integrated MDP and POMDP Learning AgeNT (IMPLANT) architecture for adaptation in modern games. The modern game world basically involves a human player actin...
Chek Tien Tan, Ho-Lun Cheng