The main ideas behind the implementation of the IALP RoboCup team are discussed: an agent architecture made of a hierarchy of behaviors, which can be combined to obtain different ...
Previous work by Mattikalli et al.[1] considered the stability of assemblies of frictionless contacting bodies with uniform gravity. A linear programming-based technique was descr...
As an alternative to planning, an approach to highlevel agent control based on concurrent program execution is considered. A formal definition in the situation calculus of such a ...
— This paper presents a vision based method for grasp classification. It is developed as part of a Programming by Demonstration (PbD) system for which recognition of objects and...
– With our proposed decomposition into layers, a generic framework leading to the reuse of previously produced software and the extraction of useful portions can be achieved. The...
Niak Wu Koh, Cezary Zielinski, Marcelo H. Ang, Ser...