Sciweavers

92 search results - page 14 / 19
» Behavior Evaluating Indices for Robot Behavior Learning and ...
Sort
View
AE
2007
Springer
14 years 1 months ago
Automatic Design of Vision-Based Obstacle Avoidance Controllers Using Genetic Programming
The work presented in this paper is part of the development of a robotic system able to learn context dependent visual clues to navigate in its environment. We focus on the obstacl...
Renaud Barate, Antoine Manzanera
CNSM
2010
13 years 5 months ago
An investigation on the identification of VoIP traffic: Case study on Gtalk and Skype
The classification of encrypted traffic on the fly from network traces represents a particularly challenging application domain. Recent advances in machine learning provide the opp...
Riyad Alshammari, A. Nur Zincir-Heywood
AIIDE
2006
13 years 9 months ago
The NERO Video Game
In most modern video games, character behavior is scripted; no matter how many times the player exploits a weakness, that weakness is never repaired. Yet if game characters could ...
Kenneth O. Stanley, Igor Karpov, Risto Miikkulaine...
JDCTA
2010
160views more  JDCTA 2010»
13 years 2 months ago
Learning and Decision Making in Human During a Game of Matching Pennies
To gain insights into the neural basis of such adaptive decision-making processes, we investigated the nature of learning process in humans playing a competitive game with binary ...
Jianfeng Hu, Xiaofeng Li, Jinghai Yin
ECML
2006
Springer
13 years 11 months ago
Unsupervised Multiple-Instance Learning for Functional Profiling of Genomic Data
Multiple-instance learning (MIL) is a popular concept among the AI community to support supervised learning applications in situations where only incomplete knowledge is available....
Corneliu Henegar, Karine Clément, Jean-Dani...