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AE
2007
Springer
15 years 10 months ago
Automatic Design of Vision-Based Obstacle Avoidance Controllers Using Genetic Programming
The work presented in this paper is part of the development of a robotic system able to learn context dependent visual clues to navigate in its environment. We focus on the obstacl...
Renaud Barate, Antoine Manzanera
CNSM
2010
15 years 2 months ago
An investigation on the identification of VoIP traffic: Case study on Gtalk and Skype
The classification of encrypted traffic on the fly from network traces represents a particularly challenging application domain. Recent advances in machine learning provide the opp...
Riyad Alshammari, A. Nur Zincir-Heywood
AIIDE
2006
15 years 5 months ago
The NERO Video Game
In most modern video games, character behavior is scripted; no matter how many times the player exploits a weakness, that weakness is never repaired. Yet if game characters could ...
Kenneth O. Stanley, Igor Karpov, Risto Miikkulaine...
JDCTA
2010
160views more  JDCTA 2010»
14 years 11 months ago
Learning and Decision Making in Human During a Game of Matching Pennies
To gain insights into the neural basis of such adaptive decision-making processes, we investigated the nature of learning process in humans playing a competitive game with binary ...
Jianfeng Hu, Xiaofeng Li, Jinghai Yin
ECML
2006
Springer
15 years 8 months ago
Unsupervised Multiple-Instance Learning for Functional Profiling of Genomic Data
Multiple-instance learning (MIL) is a popular concept among the AI community to support supervised learning applications in situations where only incomplete knowledge is available....
Corneliu Henegar, Karine Clément, Jean-Dani...