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CN
2004
85views more  CN 2004»
13 years 9 months ago
Pricing and admission control for QoS-enabled Internet
Over the past ten years, many pricing schemes have been proposed for a QoS-enabled network. Most of the proposed QoS-pricing schemes focus on congestion-sensitive pricing and opti...
Tianshu Li, Youssef Iraqi, Raouf Boutaba
CN
2002
112views more  CN 2002»
13 years 9 months ago
State-dependent M/G/1 type queueing analysis for congestion control in data networks
Abstract--We study in this paper a TCP-like linear-increase multiplicative-decrease flow control mechanism. We consider congestion signals that arrive in batches according to a Poi...
Eitan Altman, Konstantin Avrachenkov, Chadi Baraka...
JNSM
2000
136views more  JNSM 2000»
13 years 9 months ago
Active Management Framework for Distributed Multimedia Systems
The successful deployment of next-generation distributed multimedia systems is signi cantly dependent on the e cient management support that improves the performance and the relia...
Ehab S. Al-Shaer
SIGMETRICS
2000
ACM
125views Hardware» more  SIGMETRICS 2000»
13 years 9 months ago
Resource management policies for e-commerce servers
Quality of service of e-commerce sites has been usually managed by the allocation of resources such as processors, disks, and network bandwidth, and by tracking conventional perfo...
Daniel A. Menascé, Rodrigo C. Fonseca, Virg...
SIGCSE
2002
ACM
126views Education» more  SIGCSE 2002»
13 years 8 months ago
Design patterns for games
Designing a two-person game involves identifying the game model to compute the best moves, the user interface (the "view") to play the game, and the controller to coordi...
Dung Zung Nguyen, Stephen B. Wong