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» Behavioral Control for Real-Time Simulated Human Agents
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FLAIRS
2003
13 years 9 months ago
Cost-Based Policy Mapping for Imitation
Imitation represents a powerful approach for programming and autonomous learning in robot and computer systems. An important aspect of imitation is the mapping of observations to ...
Srichandan V. Gudla, Manfred Huber
BC
2008
134views more  BC 2008»
13 years 7 months ago
Interacting with an artificial partner: modeling the role of emotional aspects
In this paper we introduce a simple model based on probabilistic finite state automata to describe an emotional interaction between a robot and a human user, or between simulated a...
Isabella Cattinelli, Massimiliano Goldwurm, N. Alb...
CEC
2005
IEEE
14 years 1 months ago
Finding attack strategies for predator swarms using genetic algorithms
Abstract- Behavior based architectures have many parameters that must be tuned to produce effective and believable agents. We use genetic algorithms to tune simple behavior based c...
Ryan E. Leigh, Tony Morelli, Sushil J. Louis, Moni...
HCI
2007
13 years 9 months ago
Social Puppets: Towards Modular Social Animation for Agents and Avatars
State-of-the-art computer graphics can give autonomous agents a compelling appearance as animated virtual characters. Typically the agents are directly responsible for controlling ...
Hannes Högni Vilhjálmsson, Chirag Merc...
WOA
2000
13 years 9 months ago
An Agent-based Paradigm for Allocating Multi-Provider Service Demands
The increasing number of competitors and the growing traffic demand are the main factors pushing for a more dynamic and flexible service demand allocation mechanism. Human interac...
Monique Calisti, Boi Faltings