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SIGCSE
1997
ACM
111views Education» more  SIGCSE 1997»
13 years 11 months ago
Function objects, function templates, and passage by behavior in C++
Passing functions and function objects to general routines is a powerful abstraction mechanism that should be taught in freshman computer science. In C++, a “function” can be ...
Richard Rasala
DIMVA
2007
13 years 8 months ago
Characterizing Dark DNS Behavior
Security researchers and network operators increasingly rely on information gathered from honeypots and sensors deployed on darknets, or unused address space, for attack detection....
Jon Oberheide, Manish Karir, Zhuoqing Morley Mao
ENTCS
2000
60views more  ENTCS 2000»
13 years 7 months ago
Incompleteness of Behavioral Logics
Incompleteness results for behavioral logics are investigated. We show that there is a basic finite behavioral specification for which the behavioral satisfaction problem is not r...
Samuel R. Buss, Grigore Rosu
ROBOCUP
2001
Springer
75views Robotics» more  ROBOCUP 2001»
13 years 12 months ago
A Modular Hierarchical Behavior-Based Architecture
Abstract. This paper describes a highly modular hierarchical behaviorbased control system for robots. Key features of the architecture include: easy addition/removal of behaviors, ...
Scott Lenser, James Bruce, Manuela M. Veloso
ICCV
2005
IEEE
14 years 1 months ago
Separating Transparent Layers of Repetitive Dynamic Behaviors
In this paper we present an approach for separating two transparent layers of complex non-rigid scene dynamics. The dynamics in one of the layers is assumed to be repetitive, whil...
Bernard Sarel, Michal Irani