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» Behavioral experiments in networked trade
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PUC
2011
13 years 3 months ago
A research methodology for evaluating location aware experiences
Abstract Research field trials of fully functional prototypes of location-based games are an effective way to test game designs and develop an understanding of what makes games co...
Josephine Reid, Richard Hull 0002, Ben J. C. Clayt...
USENIX
2008
13 years 11 months ago
Experiences with Client-based Speculative Remote Display
We propose an approach to remote display systems in which the client predicts the screen update events that the server will send and applies them to the screen immediately, thus e...
John R. Lange, Peter A. Dinda, Samuel Rossoff
ICML
2000
IEEE
14 years 9 months ago
Behavioral Cloning of Student Pilots with Modular Neural Networks
This paper investigates how behavioral cloning can be used to decrease training time for students learning to y on simulators. The challenges presented to each student must be tai...
Charles W. Anderson, Bruce A. Draper, David A. Pet...
AINA
2009
IEEE
14 years 3 months ago
TopDNS: Experiences Building Internet-Based Topologies with GNP
Building realistic Internet topologies is an important step towards predicting the behavior of new distributed applications and protocols. We are creating topologies that predict ...
Gert Pfeifer, Christof Fetzer
SIGECOM
2010
ACM
149views ECommerce» more  SIGECOM 2010»
14 years 1 months ago
A behavioral study of bargaining in social networks
We report on a series of highly controlled human subject experiments in networked bargaining. The basic interaction between two players is the decision of how to share a mutual pa...
Tanmoy Chakraborty, J. Stephen Judd, Michael Kearn...