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IJRR
2007
75views more  IJRR 2007»
13 years 8 months ago
Surveillance Strategies for a Pursuer with Finite Sensor Range
This paper addresses the pursuit-evasion problem of maintaining surveillance by a pursuer of an evader in a world populated by polygonal obstacles. This requires the pursuer to pl...
Rafael Murrieta-Cid, Teja Muppirala, Alejandro Sar...
DMIN
2008
190views Data Mining» more  DMIN 2008»
13 years 10 months ago
Optimization of Self-Organizing Maps Ensemble in Prediction
The knowledge discovery process encounters the difficulties to analyze large amount of data. Indeed, some theoretical problems related to high dimensional spaces then appear and de...
Elie Prudhomme, Stéphane Lallich
APVIS
2004
13 years 10 months ago
Graph Interaction through Force-Based Skeletal Animation
Skeletal animation is a concept that has been used in the areas of motion pictures and computer games to create realistic motion for the animation of articulated characters. Recen...
Colin Murray, Damian Merrick, Masahiro Takatsuka
CEC
2010
IEEE
13 years 7 months ago
Comparison of GA and PSO performance in parameter estimation of microbial growth models: A case-study using experimental data
In this work we examined the performance of two evolutionary algorithms, a genetic algorithm (GA) and particle swarm optimization (PSO), in the estimation of the parameters of a mo...
Dulce Calcada, Agostinho Rosa, Luis C. Duarte, Vit...
CORR
2008
Springer
179views Education» more  CORR 2008»
13 years 8 months ago
Realistic Haptic Rendering of Interacting Deformable Objects in Virtual Environments
A new computer haptics algorithm to be used in general interactive manipulations of deformable virtual objects is presented. In multimodal interactive simulations, haptic feedback ...
Christian Duriez, Frédéric Dubois, A...