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SAGT
2009
Springer
136views Game Theory» more  SAGT 2009»
14 years 3 months ago
Non-clairvoyant Scheduling Games
In a scheduling game, each player owns a job and chooses a machine to execute it. While the social cost is the maximal load over all machines (makespan), the cost (disutility) of ...
Christoph Dürr, Nguyen Kim Thang
CASES
2006
ACM
14 years 2 months ago
High-level languages for small devices: a case study
In this paper we study, through a concrete case, the feasibility of using a high-level, general-purpose logic language in the design and implementation of applications targeting w...
Manuel Carro, José F. Morales, Henk L. Mull...
SCHOLARPEDIA
2011
12 years 11 months ago
N-body simulations
Abstract. Scientists’ ability to generate and collect massive-scale datasets is increasing. As a result, constraints in data analysis capability rather than limitations in the av...
ICCAD
1999
IEEE
113views Hardware» more  ICCAD 1999»
14 years 1 months ago
Attractor-repeller approach for global placement
Traditionally, analytic placement used linear or quadratic wirelength objective functions. Minimizing either formulation attracts cells sharing common signals (nets) together. The...
Hussein Etawil, Shawki Areibi, Anthony Vannelli
ICCAD
2006
IEEE
103views Hardware» more  ICCAD 2006»
14 years 5 months ago
A statistical framework for post-silicon tuning through body bias clustering
Adaptive body biasing (ABB) is a powerful technique that allows post-silicon tuning of individual manufactured dies such that each die optimally meets the delay and power constrai...
Sarvesh H. Kulkarni, Dennis Sylvester, David Blaau...