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SG
2005
Springer
14 years 9 days ago
Visualizing Emotion in Musical Performance Using a Virtual Character
We describe an immersive music visualization application which enables interaction between a live musician and a responsive virtual character. The character reacts to live performa...
Robyn Taylor, Pierre Boulanger, Daniel Torres
MIG
2009
Springer
14 years 1 months ago
Exploiting Motion Capture to Enhance Avoidance Behaviour in Games
Abstract. Realistic simulation of interacting virtual characters is essential in computer games, training and simulation applications. The problem is very challenging since people ...
Ben J. H. van Basten, Sander E. M. Jansen, Ioannis...
ACII
2007
Springer
14 years 1 months ago
Children's Emotional Interpretation of Synthetic Character Interactions
Using synthetic characters to support children’s personal, social and emotional education requires that the emotional response elicited from the children is that desired by educa...
Lynne E. Hall, Sarah Woods, Marc Hall, Dieter Wolk...
HCI
2007
13 years 8 months ago
Can Virtual Humans Be More Engaging Than Real Ones?
: Emotional bonds don’t arise from a simple exchange of facial displays, but often emerge through the dynamic give and take of face-to-face interactions. This article explores th...
Jonathan Gratch, Ning Wang, Anna Okhmatovskaia, Fr...
ACMACE
2005
ACM
14 years 12 days ago
The CaveUT system: immersive entertainment based on a game engine
We describe the development of the CaveUT system, which is a software supporting immersive virtual reality installations based on the Unreal Tournament game engine. CaveUT impleme...
Jeffrey Jacobson, Marc Le Renard, Jean-Luc Lugrin,...