Sciweavers

700 search results - page 117 / 140
» Belief Networks in Construction Simulation
Sort
View
PPDP
2005
Springer
14 years 1 months ago
ReactiveML: a reactive extension to ML
We present ReactiveML, a programming language dedicated to the implementation of complex reactive systems as found in graphical user interfaces, video games or simulation problems...
Louis Mandel, Marc Pouzet
BMCBI
2010
161views more  BMCBI 2010»
13 years 5 months ago
LTC: a novel algorithm to improve the efficiency of contig assembly for physical mapping in complex genomes
Background: Physical maps are the substrate of genome sequencing and map-based cloning and their construction relies on the accurate assembly of BAC clones into large contigs that...
Zeev Frenkel, Etienne Paux, David I. Mester, Cathe...
CIKM
2011
Springer
12 years 8 months ago
Building directories for social tagging systems
Today, a number of algorithms exist for constructing tag hierarchies from social tagging data. While these algorithms were designed with ontological goals in mind, we know very li...
Denis Helic, Markus Strohmaier
IWCMC
2010
ACM
13 years 10 months ago
Decentralized service composition in pervasive computing environments
In a pervasive computing environment, the devices are embedded in the physical world, providing services and interconnected by a communication network. Composition of these servic...
Joanna Izabela Siebert, Jiannong Cao, Long Cheng, ...
DAC
2004
ACM
14 years 9 months ago
Reducing clock skew variability via cross links
Increasingly significant variational effects present a great challenge for delivering desired clock skew reliably. Non-tree clock network has been recognized as a promising approac...
Anand Rajaram, Jiang Hu, Rabi N. Mahapatra