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» Belief Networks in Construction Simulation
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IPPS
2008
IEEE
14 years 2 months ago
Data throttling for data-intensive workflows
— Existing workflow systems attempt to achieve high performance by intelligently scheduling tasks on resources, sometimes even attempting to move the largest data files on the hi...
Sang-Min Park, Marty Humphrey
ECBS
2006
IEEE
122views Hardware» more  ECBS 2006»
14 years 2 months ago
Customer-oriented Development of Complex Distributed Systems
Complex and distributed systems are more and more common. Hardware is going from strength to strength and is embedded in high performance peer-to-peer networks mostly. The task of...
Ivonne Erfurth
INFOCOM
2006
IEEE
14 years 2 months ago
AnySee: Peer-to-Peer Live Streaming
— Efficient and scalable live-streaming overlay construction has become a hot topic recently. In order to improve the performance metrics, such as startup delay, source-to-end de...
Xiaofei Liao, Hai Jin, Yunhao Liu, Lionel M. Ni, D...
FDG
2009
ACM
14 years 1 months ago
Affective game engines: motivation and requirements
The tremendous advances in gaming technologies over the past decade have focused primarily on the physical realism of the game environment and game characters, and the complexity ...
Eva Hudlicka
INFOCOM
1998
IEEE
14 years 19 days ago
Implementing Distributed Packet Fair Queueing in a Scalable Switch Architecture
To support the Internet's explosive growth and expansion into a true integrated services network, there is a need for cost-effective switching technologies that can simultaneo...
Donpaul C. Stephens, Hui Zhang