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» Believability and Interaction in Virtual Worlds
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VR
2010
IEEE
245views Virtual Reality» more  VR 2010»
13 years 2 months ago
An augmented reality view on mirror world content, with Image Space
We present a prototype mobile augmented reality client addition to the "Image Space" mixed reality media sharing service. We have explored how the real world aligned &qu...
David J. Murphy, Markus Kahari, Ville-Veiko Mattil...
IE
2007
13 years 9 months ago
Nonverbal communication in multiplayer game worlds
In this paper, methods for nonverbal communication in digital games and virtual worlds are explored as alternatives to chat and other text-based forms of communication. Inspired b...
Troy Innocent, Stewart Haines
INTERACT
2007
13 years 9 months ago
CubeExplorer: An Evaluation of Interaction Techniques in Architectural Education
During the early stages of architectural training, tangibility plays an important role in developing spatial awareness. In such contexts, tangible user interfaces are believed to p...
Hyunyoung Song, François Guimbretièr...
HICSS
1999
IEEE
97views Biometrics» more  HICSS 1999»
13 years 11 months ago
The Impact of the World Wide Web on Idea Generation
One apparent benefit Web use provides individuals is the opportunity to seek and find vast amounts of information on virtually any subject. By having more information available, i...
Brenda Massetti, Norman H. White, Valerie K. Spitl...
CSCWD
2008
Springer
13 years 9 months ago
Educational technology for collaborative virtual environments
3D information systems for education must be investigated and adopted for a more involving form of learning. It is in this context that we propose the use of Second Life as an env...
Marcio Cunha, Alberto Barbosa Raposo, Hugo Fuks