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» Believability and Interaction in Virtual Worlds
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HICSS
2009
IEEE
153views Biometrics» more  HICSS 2009»
14 years 2 months ago
A Comparison of Maps and Signs for Ordered and Unordered Navigation Tasks in Virtual Worlds
Online 3D virtual worlds have many exciting and contemporary uses such as for social interaction, teaching and training, entertainment, and even for the development of virtual bus...
Daniel C. Cliburn, Todd Heino
BCSHCI
2007
13 years 9 months ago
Docile avatars: aesthetics, experience, and sexual interaction in Second Life
Second Life, a participant-created multi-user virtual environment (MUVE), gained sudden media acclaim in 2006. Prior to that, the world was developing many of the characteristics ...
Shaowen Bardzell, Jeffrey Bardzell
HICSS
2010
IEEE
215views Biometrics» more  HICSS 2010»
14 years 2 months ago
Investigating the Drivers of the Continuous Use of Social Virtual Worlds
Social virtual worlds (SVWs) have become increasingly important environments for social interaction, especially for the younger generations. For SVWs to be economically sustainabl...
Matti Mäntymäki, Jani Merikivi
VW
1998
Springer
153views Virtual Reality» more  VW 1998»
13 years 11 months ago
Grounding Virtual Worlds in Reality
We suggest in this article a new paradigm for the representation of data, which is best suited for the real-time visualization and sonorisation of complex systems, real or simulat...
Guillaume Hutzler, Bernard Gortais, Alexis Drogoul
CHI
2011
ACM
12 years 11 months ago
Synchronous interaction among hundreds: an evaluation of a conference in an avatar-based virtual environment
This paper presents the first in-depth evaluation of a large multi-format virtual conference. The conference took place in an avatar-based 3D virtual world with spatialized audio,...
Thomas Erickson, N. Sadat Shami, Wendy A. Kellogg,...