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» Believability and Interaction in Virtual Worlds
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ROMAN
2007
IEEE
120views Robotics» more  ROMAN 2007»
14 years 1 months ago
Using Mixed Reality Agents as Social Interfaces for Robots
—Endowing robots with a social interface is often costly and difficult. Virtual characters on the other hand are comparatively cheap and well equipped but suffer from other diffi...
Mauro Dragone, Thomas Holz, Gregory M. P. O'Hare
AAAI
2004
13 years 9 months ago
Comparing Cognitive and Computational Models of Narrative Structure
A growing number of applications seek to incorporate automatically generated narrative structure into interactive virtual environments. In this paper, we evaluate a representation...
David B. Christian, R. Michael Young
CW
2008
IEEE
14 years 2 months ago
Taxonomy and Implementation of Redirection Techniques for Ubiquitous Passive Haptic Feedback
Traveling through immersive virtual environments (IVEs) by means of real walking is an important activity to increase naturalness of VR-based interaction. However, the size of the...
Frank Steinicke, Gerd Bruder, Luv Kohli, Jason Jer...
ACMACE
2009
ACM
14 years 2 months ago
The impact of virtual teamwork on real-world collaboration
With the rapid advance of online gaming and virtual reality technology, virtual teamwork has become increasingly popular. People spend more and more time working with others in 3D...
Lin Qiu, Wendy Weini Tay, Junwei Wu
VRST
2010
ACM
13 years 5 months ago
Shake-your-head: revisiting walking-in-place for desktop virtual reality
The Walking-In-Place interaction technique was introduced to navigate infinitely in 3D virtual worlds by walking in place in the real world. The technique has been initially devel...
Léo Terziman, Maud Marchal, Mathieu Emily, ...