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» Believability and Interaction in Virtual Worlds
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ATAL
2010
Springer
13 years 8 months ago
Narrative generation through characters' point of view
Virtual Actors are at the heart of Interactive Storytelling systems and in recent years multiple approaches have been described to specify their autonomous behaviour. One well kno...
Julie Porteous, Marc Cavazza, Fred Charles
WWW
2008
ACM
14 years 8 months ago
2lip: the step towards the web3d
The World Wide Web allows users to create and publish a variety of resources, including multimedia ones. Most of the contemporary best practices for designing web interfaces, howe...
Jacek Jankowski, Sebastian Ryszard Kruk
SEKE
2007
Springer
14 years 1 months ago
EvoSpaces: 3D Visualization of Software Architecture
This paper presents the Evospaces reverse-engineering tool that represents the architecture and metrics of complex software systems in a 3D virtual world. The main goal of our pro...
Sazzadul Alam, Philippe Dugerdil
HAPTICS
2003
IEEE
14 years 1 months ago
Real-Time Rigid Body Simulation Based on Volumetric Penalty Method
This paper proposes a new method for real-time rigid body simulations based on a volumetric penalty method. The penalty method, which employs spring-damper model, is a simple and ...
Shoichi Hasegawa, Nobuaki Fujii, Yasuharu Koike, M...
INTETAIN
2009
Springer
14 years 2 months ago
Navigating a Maze with Balance Board and Wiimote
Abstract. Input from the lower body in human-computer interfaces can be beneficial, enjoyable and even entertaining when users are expected to perform tasks simultaneously. Users ...
Wim Fikkert, Niek Hoeijmakers, Paul E. van der Vet...