Virtual Actors are at the heart of Interactive Storytelling systems and in recent years multiple approaches have been described to specify their autonomous behaviour. One well kno...
The World Wide Web allows users to create and publish a variety of resources, including multimedia ones. Most of the contemporary best practices for designing web interfaces, howe...
This paper presents the Evospaces reverse-engineering tool that represents the architecture and metrics of complex software systems in a 3D virtual world. The main goal of our pro...
This paper proposes a new method for real-time rigid body simulations based on a volumetric penalty method. The penalty method, which employs spring-damper model, is a simple and ...
Abstract. Input from the lower body in human-computer interfaces can be beneficial, enjoyable and even entertaining when users are expected to perform tasks simultaneously. Users ...
Wim Fikkert, Niek Hoeijmakers, Paul E. van der Vet...