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CHI
2011
ACM
12 years 11 months ago
Playable data: characterizing the design space of game-y infographics
This work explores the intersection between infographics and games by examining how to embed meaningful visual analytic interactions into game mechanics that in turn impact user b...
Nicholas Diakopoulos, Funda Kivran-Swaine, Mor Naa...
ECIS
2011
12 years 7 months ago
Adaptive persuasive messages in an e-commerce setting: the use of persuasion profiles
Technologies that are intentionally designed to change a person’s attitude or behaviors are emergent. Designers of these technologies frequently use implementations of influence...
Maurits Kaptein
CHI
2006
ACM
14 years 8 months ago
Tabletop sharing of digital photographs for the elderly
We have recently begun to see hardware support for the tabletop user interface, offering a number of new ways for humans to interact with computers. Tabletops offer great potentia...
Trent Apted, Judy Kay, Aaron J. Quigley
MOBISYS
2010
ACM
13 years 9 months ago
Darwin phones: the evolution of sensing and inference on mobile phones
We present Darwin, an enabling technology for mobile phone sensing that combines collaborative sensing and classification techniques to reason about human behavior and context on ...
Emiliano Miluzzo, Cory Cornelius, Ashwin Ramaswamy...
EDM
2010
170views Data Mining» more  EDM 2010»
13 years 9 months ago
Online Curriculum Planning Behavior of Teachers
Curriculum planning is perhaps one of the most important tasks teachers must perform before instruction. While this task is facilitated by a wealth of existing online tools and res...
Keith E. Maull, Manuel Gerardo Saldivar, Tamara Su...