We study the worst-case communication complexity of distributed algorithms computing a path problem based on stationary distributions of random walks in a network G with the caveat...
The motion-planning problem, involving the computation of a collision-free path for a moving entity amidst obstacles, is a central problem in fields like Robotics and Game Design....
While evidence indicates that neural systems may be employing sparse approximations to represent sensed stimuli, the mechanisms underlying this ability are not understood. We desc...
Christopher J. Rozell, Don H. Johnson, Richard G. ...
It is difficult to render caustic patterns at interactive frame rates. This paper introduces new rendering techniques that relax current constraints, allowing scenes with moving, n...
We consider a multi-cell frequency-selective fading uplink channel (network MIMO) from K singleantenna user terminals (UTs) to B cooperative base stations (BSs) with M antennas ea...