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NETGAMES
2006
ACM
14 years 2 months ago
Network game design: hints and implications of player interaction
While psychologists analyze network game-playing behavior in terms of players’ social interaction and experience, understanding user behavior is equally important to network res...
Kuan-Ta Chen, Chin-Laung Lei
SIGCSE
2006
ACM
146views Education» more  SIGCSE 2006»
14 years 2 months ago
Introductory game creation: no programming required
Many incoming college freshmen have accumulated a significant number of hours of experience playing computer games. Extending that experience to actual game creation activities ca...
A. T. Chamillard
STOC
1994
ACM
168views Algorithms» more  STOC 1994»
14 years 15 days ago
Fast algorithms for finding randomized strategies in game trees
Interactions among agents can be conveniently described by game trees. In order to analyze a game, it is important to derive optimal (or equilibrium) strategies for the di erent p...
Daphne Koller, Nimrod Megiddo, Bernhard von Stenge...
AAAI
2008
13 years 10 months ago
Expectation-Based Versus Potential-Aware Automated Abstraction in Imperfect Information Games: An Experimental Comparison Using
ion-Based Versus Potential-Aware Automated Abstraction in Imperfect Information Games: An Experimental Comparison Using Poker Andrew Gilpin and Tuomas Sandholm Computer Science Dep...
Andrew Gilpin, Tuomas Sandholm
GLOBECOM
2009
IEEE
14 years 3 months ago
On Spectrum Selection Games in Cognitive Radio Networks
Abstract—Cognitive Radio Networks aim at enhancing spectrum utilization by allowing cognitive devices to opportunistically access vast portions of the spectrum. To reach such amb...
Ilaria Malanchini, Matteo Cesana, Nicola Gatti