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VMCAI
2010
Springer
14 years 5 months ago
Improved Model Checking of Hierarchical Systems
We present a unified game-based approach for branching-time model checking of hierarchical systems. Such systems are exponentially more succinct than standard state-transition gra...
Benjamin Aminof, Orna Kupferman, Aniello Murano
HICSS
2007
IEEE
109views Biometrics» more  HICSS 2007»
14 years 2 months ago
Personality Matters: Incorporating Detailed User Attributes and Preferences into the Matchmaking Process
Finding ways of reducing undesired behavior in online interactions is at the forefront of the social computing research agenda. One promising way to reduce perceived “bad behavi...
Jens Riegelsberger, Scott Counts, Shelly Farnham, ...
CIG
2005
IEEE
14 years 2 months ago
Pared-down Poker: Cutting to the Core of Command and Control
Poker poses cognitive challenges like those of warfare, business and other real world domains. This makes poker a good test bed for basic research on how people make Command and Co...
Kevin Burns
TARK
2005
Springer
14 years 1 months ago
Order independence and rationalizability
Two natural strategy elimination procedures have been studied for strategic games. The first one involves the notion of (strict, weak, etc) dominance and the second the notion of...
Krzysztof R. Apt
LATIN
2004
Springer
14 years 1 months ago
Embracing the Giant Component
Consider a game in which edges of a graph are provided a pair at a time, and the player selects one edge from each pair, attempting to construct a graph with a component as large ...
Abraham Flaxman, David Gamarnik, Gregory B. Sorkin