We present text replays, a method for generating labels that can be used to train classifiers of student behavior. We use this method to label data as to whether students are gamin...
Ryan Shaun Joazeiro de Baker, Adriana M. J. B. de ...
The interaction techniques that are used in tabletop groupware systems (such as pick-and-drop or pantograph) can affect the way that people collaborate. However, little is known a...
Miguel A. Nacenta, David Pinelle, Dane Stuckel, Ca...
We introduce an approach to autonomously creating state space abstractions for an online reinforcement learning agent using a relational representation. Our approach uses a tree-b...
We extend the Bayesian skill rating system TrueSkill to infer entire time series of skills of players by smoothing through time instead of filtering. The skill of each participat...
Pierre Dangauthier, Ralf Herbrich, Tom Minka, Thor...
Although anticipation is an important part of creating believable behaviour, it has had but a secondary role in the field of life-like characters. In this paper, we show how a sim...