We present text replays, a method for generating labels that can be used to train classifiers of student behavior. We use this method to label data as to whether students are gaming the system, within 20 intelligent tutor units on Algebra. Text replays are 2-6 times faster per label than previous methods for generating labels, such as quantitative field observations and screen replays; however, being able to generate classifiers on retrospective data at the coder's convenience (rather than being dependent on visits to schools) makes this method about 40 times faster than quantitative field observations. Text replays also give precise predictions of student behavior at multiple grain-sizes, allowing the use of both hierarchical classifiers such as Latent Response Models (LRMs), and non-hierarchical classifiers such as Decision Trees. Training using text replay data appears to lead to better classifiers: LRMs trained using text replay data achieve higher correlation and A' than...
Ryan Shaun Joazeiro de Baker, Adriana M. J. B. de