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CSCW
2004
ACM
14 years 1 months ago
Physiological indicators for the evaluation of co-located collaborative play
Emerging technologies offer new ways of using entertainment technology to foster interactions between players and connect people. Evaluating collaborative entertainment technology...
Regan L. Mandryk, Kori M. Inkpen
ISMAR
2006
IEEE
14 years 1 months ago
Mixed reality pre-visualization and camera-work authoring in filmmaking
In this paper, we introduce the outline of “The MR-PreViz Project” performed in Japan. In the pre-production process of filmmaking, PreViz, pre-visualizing the desired scene b...
Ryosuke Ichikari, Keisuke Kawano, Asako Kimura, Fu...
EKAW
1992
Springer
13 years 11 months ago
eQuality: An Application of DDucks to Process Management
Process management is a method for improving Boeing's business processes, however many aspects have been difficult to implement. eQuality is a software system based on a frame...
Jeffrey Bradshaw, Peter Holm, Oscar Kipersztok, Th...
GANDC
2011
105views more  GANDC 2011»
12 years 7 months ago
Adjacent versus coincident representations of geospatial uncertainty: Which promote better decisions?
3D geological models commonly built to manage natural resources are much affected by uncertainty because most of the subsurface is inaccessible to direct observation. Appropriate ...
Thomas Viard, Guillaume Caumon, Bruno Lévy
WWW
2005
ACM
14 years 8 months ago
Accessibility: a Web engineering approach
Currently, the vast majority of web sites do not support accessibility for visually impaired users. Usually, these users have to rely on screen readers: applications that sequenti...
Peter Plessers, Sven Casteleyn, Yeliz Yesilada, Ol...