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TEDU
2008
126views Education» more  TEDU 2008»
15 years 7 months ago
Designing an Educational Game: Case Study of 'Europe 2045'
This paper presents a theoretical framework, which has been adopted in designing an on-line multi-player strategy game Europe 2045. Europe 2045 is an educational tool for high scho...
Vít Sisler, Cyril Brom
203
Voted
ICWL
2003
Springer
16 years 20 days ago
Building Reusable and Interactive E-learning Content Using Web
: This paper presents the design of a web-based learning content authoring tool as well as the way learners can access courseware material, within the scope of a personalized, yet ...
Christos Bouras, Maria Nani, Thrasyvoulos Tsiatsos
VR
2007
IEEE
16 years 1 months ago
Designing and Evaluating a Haptic System for Biomolecular Education
In this paper we present an in situ evaluation of a haptic system, with a representative test population, we aim to determine what, if any, benefit haptics can have in a biomolec...
Petter Bivall Persson, Matthew D. Cooper, Lena A. ...
190
Voted
ICTAI
2000
IEEE
15 years 12 months ago
Designing a learning-automata-based controller for client/server systems: a methodology
Abstract— Polling policies have been introduced to simplify the accessing process in client/server systems by a centralized control access scheme. This paper considers a client/s...
Georgios I. Papadimitriou, Athena Vakali, Andreas ...
ICALT
2010
IEEE
15 years 6 months ago
The Design and Application of an Automatic Course Generation System for Large-Scale Education
—In China, the number of online learners who attend formal education has quadrupled in the last 5 years to 8.2 millions until the end of 2008. How can online teachers build and u...
Xiaohong Tan, Carsten Ullrich, Yan Wang, Ruimin Sh...